WebSep 2, 2024 · speed = speed+.5+ (speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + … WebFeb 19, 2024 · I have been refactoring code from a Kart Racing game I made with the intent of creating an Authoritative Networking solution, So far everything has been working fine, except there is one problem I have been having, I’ve noticed this very apparent jitter that appears on the physics handler for the kart whenever I try to manipulate the camera, and it …
Roblox Studio how do i change only the Y value of a part
WebMar 16, 2024 · So I am moving some models using SetPrimaryPartCFrame, but have discovered that it is somewhat laggy when I move the models with enough speed. Is there a better alternative to move models around without getting choppy / laggy movement? Notes: The models are moved via a server script since they are server side objects that are being … Weblocal RunService = game:GetService ("RunService") local playerModel = script.Parent local humanoid = playerModel:WaitForChild ("Humanoid") local function updateBobbleEffect() local now = tick () if humanoid.MoveDirection.Magnitude > 0 then -- Is the character walking? local velocity = humanoid.RootPart.Velocity grommet mount dual monitor arm
Walkspeed Bypass Advanced Lua {PT 1} - YouTube
WebJan 25, 2024 · 1 local torso = game.Players.LocalPlayer.Character.Torso --> change that to get the player's torso however you want for i = 1, 10 do --> iterate (loop) from one to ten torso.CFrame = torso.CFrame + Vector3.new (0,1,0) --> I think that is what you're looking for wait (1) end --> go back to the top of the loop, until i has reached 10 print ("done") WebAug 12, 2024 · Compute the position where you want the player to go by multiplying the HumanoidRootPart’s CFrame X or Z component for either a forward/backward or sideward dash, respectively. I used to use BodyVelocity and experimented with other BodyMovers, but BodyVelocity will make the dash longer if the player is in mid-air because of friction. WebJun 28, 2016 · In order to rotate an object correctly (modifying the rotation property usually doesn't do the trick, it's similar to the position property, it conforms to collisions) you must use CFrame. local x = 0 while true do game.Workspace.HealthPack.CFrame = game.Workspace.HealthPack.CFrame * CFrame.Angles (0, math.rad (x), 0) x = x + 1 wait … file sharing \u0026 hosting